﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using King.Engine.GameObjects;

namespace BreacherCreature
{
    
    public static class AnimationSets
    {

        static AnimationSets()
        {
            Creature = new Dictionary<CharacterAnimations, Animation>()
            {
                {CharacterAnimations.Idle, new Animation("CreatureIdle", 256, 256, 47, 28, 7, DrawDepths.CREATURE)},
                { CharacterAnimations.Walk, new Animation("CreatureWalk", 256, 256, 23, 29, 7, DrawDepths.CREATURE) }
            };

            Engineer = new Dictionary<CharacterAnimations, Animation>()
            {
                {CharacterAnimations.Idle, new Animation("EngineerIdle", 256, 256, 47, 28, 7, DrawDepths.HUMAN)},
                { CharacterAnimations.Walk, new Animation("EngineerWalk", 256, 256, 47, 28, 7, DrawDepths.HUMAN)}
            };
        }

        public static Dictionary<CharacterAnimations, Animation> Creature;

        public static Dictionary<CharacterAnimations, Animation> Engineer;

    }

    public enum CharacterAnimations
    {
        Idle,
        Walk
    }
}
